Because of technical and personal difficulties. Please, be patient.
Share this:
Related posts:










Blog
Because of technical and personal difficulties. Please, be patient.
Category: Blog
By the warmth of the bonfire and beneath the imposing presence of the centuries-old monument Arco de la Rosa, we enjoyed a magnificent performance of flamenco carols (traditional Christmas songs adapted to the flamenco style). The evening featured the Asociación Cultural El Roete, with Miguel Ángel Talaverón – who will portray King Melchior in the 2025 Marchena Three Kings Parade. In the second half, the flamenco zambomba group Vivencias de la Avenida, composed of Calé Roma, left us in awe.
The audience spontaneously joined in with dances, and at one point, we saw Lole Ortiz, who will take on the role of King Gaspar, and Agustina Galán, King Balthazar, dancing alongside Miguel Talaverón.
It was a performance I truly enjoyed.
Castlevania = Castle of Transilvania.
It is a Konami saga inspired by Bram Stoker’s Dracula. In these platform games we face varied mythological enemies (not necessarily from the world of vampires) although the final boss of the game is always Dracula.
It differs into two different types, the classic platforms in which you hit the enemies and progress through the levels. And the “metroidvania” that includes RPG and exploration elements, and that have gained much fame since they began with the work of art “Castlevania: Symphony of the Night” from Playstation 1 and Saturn. A game that everyone should play because it is a masterpiece that elevates you to the quintessence. Its soundtrack alone is already a real gem.
I have read “Dracula” by Bram Stoker 2.5 times. Twice the complete novel and once “The Powers of Darkness”, which is an alternative version discovered recently in which the first part, when the protagonist is welcomed in the castle, is much longer, narratively rich, and more things happen, but the rest of the novel is a dirty, quick and poorly done draft that makes no sense and does not match the final work. It is possible that it was one of the drafts that Bram Stoker did before finishing the entire novel. It’s a shame he removed so much from the castle part, which is so much better in draft.
I take my hat off to this wonder. There is something special, I can’t get the touch on it, that totally connects with me and my style. It’s so surreal, dark, inspired by mystical cults, and psychological terror, and it makes such clever use of the artwork, the colors, the lighting, the camera angles. The story is absorbing, it keeps you in constant tension, as well as being a challenge. My favorite is the first one from Playstation 1, followed by Silent Hill 2. Pyramid Head is GOD.
Here I have to clarify that I am referring above all to the first MS-DOS DOOM, the one that came out in the 90s (although DOOM 2 is basically an expansion of 1), but anyways I include the complete saga. It has something that makes it special to me, and it hooks me like no other. Demons of all kinds attack you mercilessly as you constantly search for secrets and the damn exit that allows you to advance. It’s insane gameplay, and if you dare, try the “Nightmare” mode. Warning: it is completely unplayable. That’s done on purpose.
If we look closely, the three have something in common, they are dark, mystical, with supernatural beings and terror. That means something, and I have to keep digging around. I’m still looking for my style.
© 2025 Francisco González SOLEMNITY